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Expect it to be also the Point of No Return and/or Point of No Continues. Extra credit if it forms/arises/descends/erupts just when everything seemed all right, if it's more dangerous than would be allowed for any real place, and if it has a pretentious, overblown name.Īnd sometimes, just to screw with the player, the Very Definitely Final Dungeon seems peaceful and quiet. In any case, it embodies the words "serious business," and just entering it can merit an FMV or a Boss Battle (on the first try from there on, it's easy as pie). Often it's the very Weapon of Mass Destruction the Big Bad wants. In a Scavenger World, it's a fully armed and operational battlestation from legend. It could be somewhere in outer space, or deep beneath the world's surface. It could be the tallest of spires or the highest of mountains. Some get away with an ordinary castle, Elaborate Underground Base or the like, but that real twang takes a place that might as well bear the words " FINAL CONFRONTATION HERE" in a spiky font, colored red and black with a remix of the main theme blasting in a thousand-mile radius. Console Role Playing Games in particular tend to be downright obsessed with epic final showdowns. A video game with any sort of combat (and a few without) can be expected to end with a dramatic Final Boss battle.
